
Andrea Carver
Real-time 3D Technical Artist
Andrea Carver is a 3D technical artist working at the intersection of real-time graphics, interactive environments, and performance-driven visuals. Their practice centers on shaders, procedural systems, and custom tools for games, concerts, and immersive media.
Over the last decade, Andrea has contributed to more than 50 projects across games, live performance, and VR, building reactive real-time worlds in Unreal Engine and Unity. Their work has been seen at the Hollywood Bowl and on Broadway, and includes development on multiple-award-winning VR films as well as work on unreleased, next-generation XR hardware.
Andrea is the creator of Vizibeat, an Unreal Engine 5 plugin for real-time audio and MIDI-driven motion used in live visuals and interactive experiences.
Andrea holds a Bachelor of Science in Computer Science with an Animation minor from Loyola Marymount University, graduating magna cum laude.